black and white bed linen

Sean Ehnen - 3D Artist / Level Designer

Creating immersive 3D art for video games that captivates and inspires players worldwide.

3D Art

Level Design

Showcasing intricate level block-outs for gameplay.

Character Models

Detailed character models designed for my newest game Clockwork Sword

Gallery

These assets are are all from the most recent game I have worked on called Clockwork Sword

3D Environments

Explore immersive 3D environment block-outs crafted for video game experiences.

This is a project I made while trying to create a dark and abandoned museum which contains a mysterious artifact

Techno Side Scroller Level

This is a techno themed fast paced level I designed around the ability for a player to instantly invert all momentum

Abandoned Museum Level

Who am I?

I'm a passionate 3D modeler and level designer with a deep love for game development. Having grown up alongside modern video games, I've developed a keen eye for what makes gameplay engaging and immersive. I specialize in 3D modeling, texturing, and level design, bringing creative ideas to life through detailed environments and assets. Whether crafting game worlds or experimenting with fun Photoshop projects with friends, I thrive on creativity and collaboration.

A whimsical, colorful landscape reminiscent of a video game environment. Large, stacked brown mushroom-like characters with big eyes stand next to a sculpture of a green bush. Various blocks and elements are inspired by classic platformer aesthetics, including a yellow block with a question mark and a brown block with 'POW' written on it. A red and white flag is placed atop a platform resembling a fortress with tiered layers covered in faux grass.
A whimsical, colorful landscape reminiscent of a video game environment. Large, stacked brown mushroom-like characters with big eyes stand next to a sculpture of a green bush. Various blocks and elements are inspired by classic platformer aesthetics, including a yellow block with a question mark and a brown block with 'POW' written on it. A red and white flag is placed atop a platform resembling a fortress with tiered layers covered in faux grass.

Art Experience

I studied Game Design at the University of Utah, where I spent four years honing my skills in 3D art, level design, and various aspects of game development. My experience extends beyond modeling, as I've also worked with rigging, animation, photoshop, and video editing to create dynamic and interactive experiences. Through my studies and personal projects, I've built a strong understanding of how gameplay trends evolve and what elements resonate with players.

Technical Experience

  • 3D Modeling

  • ZBrush

  • Substance Painter

  • Level Design

  • Rigging

  • Animation

  • Photoshop

  • Video Editing

Work Experience

Throughout my time at the University of Utah I have spent time working on 4 different games with my most recently published game being Clockwork Sword

"Sean has been an excellent artist to work with who is able to consistently output good assets in a timely manner"

Peter Stacey

Reflections of a red building featuring a pixel art alien character and the text 'GAME' are visible on a glass facade. The mirrored surface creates a wavy distortion effect, merging the reflection with the geometric patterns of the glass panels.
Reflections of a red building featuring a pixel art alien character and the text 'GAME' are visible on a glass facade. The mirrored surface creates a wavy distortion effect, merging the reflection with the geometric patterns of the glass panels.

★★★★★

Clockwork Sword Art Lead

Get in Touch with Sean

Reach out for inquiries or collaboration opportunities in 3D art or level design.

Reach Out

Email: seanehnen@gmail.com

Discord: swan_connor